The Effect of Game-Based Interventions in Rehabilitation of Diabetics: A Systematic Review and Meta-Analysis

Publikation: Bidrag til tidsskriftReviewForskningfagfællebedømt

Standard

The Effect of Game-Based Interventions in Rehabilitation of Diabetics : A Systematic Review and Meta-Analysis. / Christensen, Jan; Valentiner, Laura Staun; Petersen, Rikke Juelsgaard; Langberg, Henning.

I: Telemedicine and e-Health, Bind 22, Nr. 10, 10.2016, s. 789-797.

Publikation: Bidrag til tidsskriftReviewForskningfagfællebedømt

Harvard

Christensen, J, Valentiner, LS, Petersen, RJ & Langberg, H 2016, 'The Effect of Game-Based Interventions in Rehabilitation of Diabetics: A Systematic Review and Meta-Analysis', Telemedicine and e-Health, bind 22, nr. 10, s. 789-797. https://doi.org/10.1089/tmj.2015.0165

APA

Christensen, J., Valentiner, L. S., Petersen, R. J., & Langberg, H. (2016). The Effect of Game-Based Interventions in Rehabilitation of Diabetics: A Systematic Review and Meta-Analysis. Telemedicine and e-Health, 22(10), 789-797. https://doi.org/10.1089/tmj.2015.0165

Vancouver

Christensen J, Valentiner LS, Petersen RJ, Langberg H. The Effect of Game-Based Interventions in Rehabilitation of Diabetics: A Systematic Review and Meta-Analysis. Telemedicine and e-Health. 2016 okt.;22(10):789-797. https://doi.org/10.1089/tmj.2015.0165

Author

Christensen, Jan ; Valentiner, Laura Staun ; Petersen, Rikke Juelsgaard ; Langberg, Henning. / The Effect of Game-Based Interventions in Rehabilitation of Diabetics : A Systematic Review and Meta-Analysis. I: Telemedicine and e-Health. 2016 ; Bind 22, Nr. 10. s. 789-797.

Bibtex

@article{cfb41e8669aa470da091115648f05698,
title = "The Effect of Game-Based Interventions in Rehabilitation of Diabetics: A Systematic Review and Meta-Analysis",
abstract = "INTRODUCTION: Game-based interventions have been proposed as a way to improve both patient adherence to physical activity (PA) and disease-related knowledge to achieve better self-management of blood glucose levels (HbA1c). The objective of this study was to systematically review the literature on the effect of game-based interventions on HbA1c, diabetes-related knowledge, and physical outcomes in rehabilitation of diabetes patients.METHODS: We conducted a systematic literature search in MEDLINE, EMBASE, PEDro, Scopus, Cochrane Central Register of Controlled Trials, CINAHL, and Psych INFO in October 2014 based on a priori defined inclusion criteria: patients with diabetes (type 1 or type 2), game-based interventions, and randomized controlled trials.RESULTS: The database search identified 1,101 potential articles for screening, four of which were eligible for the present systematic review. Game-based interventions show no effect on HbA1c (three studies) standardized mean difference = -0.10, 95% confidence interval = [-0.33, 0.14] compared to usual care or waiting lists. Game-based interventions were superior to controls in improving health-related quality of life, muscle strength, and balance (one study). No difference was found between game-based interventions and usual care or waiting lists in terms of diabetes-related knowledge (one study).DISCUSSION: PA is important for diabetes management. The present review indicates that game-based interventions are not superior to ordinary PA in controlling HbA1c. Due to the weak methodological quality of the included studies and the very low body of evidence, the likelihood that the real effect of game-based interventions will be substantially different (i.e., large enough difference to possibly affect decision-making) is high.",
author = "Jan Christensen and Valentiner, {Laura Staun} and Petersen, {Rikke Juelsgaard} and Henning Langberg",
year = "2016",
month = oct,
doi = "10.1089/tmj.2015.0165",
language = "English",
volume = "22",
pages = "789--797",
journal = "Telemedicine Journal and e-Health",
issn = "1530-5627",
publisher = "Mary AnnLiebert, Inc. Publishers",
number = "10",

}

RIS

TY - JOUR

T1 - The Effect of Game-Based Interventions in Rehabilitation of Diabetics

T2 - A Systematic Review and Meta-Analysis

AU - Christensen, Jan

AU - Valentiner, Laura Staun

AU - Petersen, Rikke Juelsgaard

AU - Langberg, Henning

PY - 2016/10

Y1 - 2016/10

N2 - INTRODUCTION: Game-based interventions have been proposed as a way to improve both patient adherence to physical activity (PA) and disease-related knowledge to achieve better self-management of blood glucose levels (HbA1c). The objective of this study was to systematically review the literature on the effect of game-based interventions on HbA1c, diabetes-related knowledge, and physical outcomes in rehabilitation of diabetes patients.METHODS: We conducted a systematic literature search in MEDLINE, EMBASE, PEDro, Scopus, Cochrane Central Register of Controlled Trials, CINAHL, and Psych INFO in October 2014 based on a priori defined inclusion criteria: patients with diabetes (type 1 or type 2), game-based interventions, and randomized controlled trials.RESULTS: The database search identified 1,101 potential articles for screening, four of which were eligible for the present systematic review. Game-based interventions show no effect on HbA1c (three studies) standardized mean difference = -0.10, 95% confidence interval = [-0.33, 0.14] compared to usual care or waiting lists. Game-based interventions were superior to controls in improving health-related quality of life, muscle strength, and balance (one study). No difference was found between game-based interventions and usual care or waiting lists in terms of diabetes-related knowledge (one study).DISCUSSION: PA is important for diabetes management. The present review indicates that game-based interventions are not superior to ordinary PA in controlling HbA1c. Due to the weak methodological quality of the included studies and the very low body of evidence, the likelihood that the real effect of game-based interventions will be substantially different (i.e., large enough difference to possibly affect decision-making) is high.

AB - INTRODUCTION: Game-based interventions have been proposed as a way to improve both patient adherence to physical activity (PA) and disease-related knowledge to achieve better self-management of blood glucose levels (HbA1c). The objective of this study was to systematically review the literature on the effect of game-based interventions on HbA1c, diabetes-related knowledge, and physical outcomes in rehabilitation of diabetes patients.METHODS: We conducted a systematic literature search in MEDLINE, EMBASE, PEDro, Scopus, Cochrane Central Register of Controlled Trials, CINAHL, and Psych INFO in October 2014 based on a priori defined inclusion criteria: patients with diabetes (type 1 or type 2), game-based interventions, and randomized controlled trials.RESULTS: The database search identified 1,101 potential articles for screening, four of which were eligible for the present systematic review. Game-based interventions show no effect on HbA1c (three studies) standardized mean difference = -0.10, 95% confidence interval = [-0.33, 0.14] compared to usual care or waiting lists. Game-based interventions were superior to controls in improving health-related quality of life, muscle strength, and balance (one study). No difference was found between game-based interventions and usual care or waiting lists in terms of diabetes-related knowledge (one study).DISCUSSION: PA is important for diabetes management. The present review indicates that game-based interventions are not superior to ordinary PA in controlling HbA1c. Due to the weak methodological quality of the included studies and the very low body of evidence, the likelihood that the real effect of game-based interventions will be substantially different (i.e., large enough difference to possibly affect decision-making) is high.

U2 - 10.1089/tmj.2015.0165

DO - 10.1089/tmj.2015.0165

M3 - Review

C2 - 27042966

VL - 22

SP - 789

EP - 797

JO - Telemedicine Journal and e-Health

JF - Telemedicine Journal and e-Health

SN - 1530-5627

IS - 10

ER -

ID: 160280563